I didn't get much time to paint this past week so all I got done were the funnels and the white for the colors. I'm hoping to get to the red on them this weekend so I can start in on the last few turrets for the Epic tournament in Scotland next month.
Tuesday, September 22, 2020
Monday, September 21, 2020
Download Call Of Duty Black Ops 4 For PS4
Download Call of Duty Black Ops 4 For PS4
About This Game :
Call of Duty: Black Ops 4 (stylized as Call of Duty: Black Ops IIII) is an upcoming multiplayer first-person shooter developed by Treyarch and published by Activision. It is scheduled to be released worldwide on October 12, 2018, for Microsoft Windows, PlayStation 4 and Xbox One. It is a sequel to the 2015 game Call of Duty: Black Ops III and will be the fifth entry in the Black Ops subseries as well as the 15th main installment in the Call of Duty series overall.
Black Ops 4 is the first Call of Duty title without a traditional single-player campaign mode. Instead, it features the Solo Missions mode, which focuses on the backstories of the game's multiplayer characters, known as "Specialists". The missions take place between Black Ops II and III chronologically. Some of the Specialists also carried over from Black Ops III. The multiplayer mode is the first in the series to not feature automatic health regeneration and introduces both predictive recoil and a new ballistics system. The game includes three Zombies map on release day, four if a special edition of the game, or the Black Ops Pass, is purchased. The locations of the maps include the RMS Titanic, an arena in Ancient Rome, and Alcatraz Federal Penitentiary. The game also introduces a battle royale mode called Blackout, which features up to 100 players in each match. Many characters from this and other Black Ops titles can be used as the player's character model in this mode.
- دDownload-Part-1
- دDownload-Part-2
- دDownload-Part-3
- دDownload-Part-4
- دDownload-Part-5
- دDownload-Part-6
- دDownload-Part-7
- دDownload-Part-8
- دDownload-Part-9
- دDownload-Part-10
- دDownload-Part-11
- دDownload-Part-12
- دDownload-Part-13
- دDownload-Part-14
- دDownload-Part-15
- دDownload-Part-16
- دDownload-Part-17
- دDownload-Part-18
- دDownload-Part-19
- دDownload-Part-20
Password: After 10$ payment is done
Saturday, September 12, 2020
Model For The Good Store
"And here is where we thought about putting in a cafe."
This business is one of constant brainstorming for the successful. For most stores, which I will maintain are not very good (fight me), the answer to all questions is often doing the thing you're doing now, but better. More inventory, better trained staff, better events, an improvement process and an upgraded look. Most stores don't need a cafe to be relevant.
They should know by looking around where they could spend the time or money. You could expand and upgrade for quite some time, really, but most stores struggle on a daily basis and never get the chance. It's the curse of under capitalization in a low barrier to entry market. Often it's not even about money.
Visit enough stores and there are simple improvements that just take elbow grease. For many it's as simple as picking up the trash you can see when you look in the window, or re-arranging the product on the damn shelves. Basic retail. Problems I saw throughout Pennsylvania and New York this month. One or two of those stores ran a super tight operation on what you could tell was a low budget operation. One was scrappy and organized and had family and part time staff stocking shelves on a Sunday. That made me happy.
The idea we need to diversify into some new business model is compelling, mostly because successful business owners look for trouble. We want new problems to solve, not the same old problems. I preach how a Unique Value Proposition, over time, eventually becomes only a Useful Value Proposition and then No Value Proposition.
The next thing is a real struggle. But I'm also thinking now that running a really, really good retail model that focuses on serving the community can be Unique. I'm loathe to say this, really, because most of my peers think very highly of themselves. Most store owners think their stores are much better than they actually are. This is often because we don't know how to measure. We don't know how to look at our stores with clear eyes. Most store owners often don't get outside of their local bubble (why I like to visit stores). We also can't even decide what good is.
Get a dozen game store owners together (if you can decide what that means) and they'll argue, Clintonesque style, about the meaning of the word good. Good for one is the most profitable, while other owners will argue that stores aesthetic hold it back from that desired profitability. Some will claim they only meant to serve a small market when they made their polarizing choices. Good to you may just mean a steady paycheck.
The debate about Wizards of the Coast Premium stores elucidated much of this. Other people, not even store owners, are telling you what they believe is good, with rewards attached. Store owners hate this. Try to help one of these store owners with their problems and they will quickly produce reasons for why they do a thing badly. Alright, alright. Maybe you need a cafe after all. I should mention Premium rewards a type of existing store and there are plenty of good stores that don't meet that criteria. It doesn't make them less good. All Premium stores should be good (a debate in itself), but not all good stores are Premium.
This leads up to my visit with Millennium Games in Rochester New York this week. It's an example of doing the standard model, for a long time, really, really, well. It's notable to me because it's a large store that clearly engages in best practices and a constant improvement process, rather than some unique, large store model. Also, when I say standard model, I'm talking about a basket of game retail best practices, since baseline game stores, as I've postulated, kind of suck.
Millennium is unique as a large store because most large stores appear to have teleported from the past, their inventory, and unique practices, not particularly replicable intact. Other stores appear to have been built from whole cloth with buckets full of money. Millennium is a best practices store, only much, much bigger. As I can't time travel and I don't have buckets of money, this is compelling as a model.
As you walk in, it looks brand new, because they have a process and budget for constant improvement. The retail space is vast and the game space comfortable. There are about 100 photos on my Facebook author page (please subscribe). If I sound like I'm heaping on praise, it's because it's a model for the future, unlike other big stores which are great, but mostly as interesting anomalies. Millennium got there by doing the thing, year after year, only better each time. It's the same thing I do at a smaller scale, and you might be doing. That gives me hope both for myself and for retailers in this trade.
This business is one of constant brainstorming for the successful. For most stores, which I will maintain are not very good (fight me), the answer to all questions is often doing the thing you're doing now, but better. More inventory, better trained staff, better events, an improvement process and an upgraded look. Most stores don't need a cafe to be relevant.
They should know by looking around where they could spend the time or money. You could expand and upgrade for quite some time, really, but most stores struggle on a daily basis and never get the chance. It's the curse of under capitalization in a low barrier to entry market. Often it's not even about money.
Visit enough stores and there are simple improvements that just take elbow grease. For many it's as simple as picking up the trash you can see when you look in the window, or re-arranging the product on the damn shelves. Basic retail. Problems I saw throughout Pennsylvania and New York this month. One or two of those stores ran a super tight operation on what you could tell was a low budget operation. One was scrappy and organized and had family and part time staff stocking shelves on a Sunday. That made me happy.
The idea we need to diversify into some new business model is compelling, mostly because successful business owners look for trouble. We want new problems to solve, not the same old problems. I preach how a Unique Value Proposition, over time, eventually becomes only a Useful Value Proposition and then No Value Proposition.
The next thing is a real struggle. But I'm also thinking now that running a really, really good retail model that focuses on serving the community can be Unique. I'm loathe to say this, really, because most of my peers think very highly of themselves. Most store owners think their stores are much better than they actually are. This is often because we don't know how to measure. We don't know how to look at our stores with clear eyes. Most store owners often don't get outside of their local bubble (why I like to visit stores). We also can't even decide what good is.
Get a dozen game store owners together (if you can decide what that means) and they'll argue, Clintonesque style, about the meaning of the word good. Good for one is the most profitable, while other owners will argue that stores aesthetic hold it back from that desired profitability. Some will claim they only meant to serve a small market when they made their polarizing choices. Good to you may just mean a steady paycheck.
The debate about Wizards of the Coast Premium stores elucidated much of this. Other people, not even store owners, are telling you what they believe is good, with rewards attached. Store owners hate this. Try to help one of these store owners with their problems and they will quickly produce reasons for why they do a thing badly. Alright, alright. Maybe you need a cafe after all. I should mention Premium rewards a type of existing store and there are plenty of good stores that don't meet that criteria. It doesn't make them less good. All Premium stores should be good (a debate in itself), but not all good stores are Premium.
This leads up to my visit with Millennium Games in Rochester New York this week. It's an example of doing the standard model, for a long time, really, really, well. It's notable to me because it's a large store that clearly engages in best practices and a constant improvement process, rather than some unique, large store model. Also, when I say standard model, I'm talking about a basket of game retail best practices, since baseline game stores, as I've postulated, kind of suck.
Millennium is unique as a large store because most large stores appear to have teleported from the past, their inventory, and unique practices, not particularly replicable intact. Other stores appear to have been built from whole cloth with buckets full of money. Millennium is a best practices store, only much, much bigger. As I can't time travel and I don't have buckets of money, this is compelling as a model.
As you walk in, it looks brand new, because they have a process and budget for constant improvement. The retail space is vast and the game space comfortable. There are about 100 photos on my Facebook author page (please subscribe). If I sound like I'm heaping on praise, it's because it's a model for the future, unlike other big stores which are great, but mostly as interesting anomalies. Millennium got there by doing the thing, year after year, only better each time. It's the same thing I do at a smaller scale, and you might be doing. That gives me hope both for myself and for retailers in this trade.
Suck Less |
PBHS Learner Streaks Into Being Ranked As South African Number 2
With the completion of the 2020 NWU MSSA Online School Esports League, Andile Sibanda of Pretoria Boys High not ny took first place, earned Gauteng High School Provincial Colours, and earned a berth in MSSA's 2020 National Team Trials, but also earned the school R5,000.00.
It should be remembered that PES 2020 is to be played at IESF's 2020 World Championships and that South Africa has already entered such World Championships to be held in Eilat, Israel from 6 to 12 December 2020.
MSSA's 2020 National Team Trials shall be held on 19 September 2020 and it is expected that such Trials shall be hotly contested.
The current rankings for PES 2020 are:
Pos | Name of Player | Year | Club | Points |
1 | Aslam Parker | 20 | PES Society | 165 |
2 | Andile Sibanda | 20 | PES Society | 157.5 |
3 | Sahil Ebrahim | 20 | PES Society | 152 |
4 | Rafeeq Cariem | 20 | PES Society | 145.5 |
5 | Nazir Adams | 20 | PES Society | 144.5 |
6 | Riezwaan Hakim | 20 | PES Society | 133.8 |
7 | Ighsaan Pretorius | 20 | PES Society | 132.9 |
8 | Wade Apollis | 20 | PES Society | 130.4 |
9 | Sameer De Vries | 20 | PES Society | 128 |
10 | Abdul Kabir Govender | 20 | PES Society | 117.1 |
11 | Lesego Motlasi | 18 | Fakkel School of Skills | 116.5 |
12 | Denver Abdullah | 18 | North School | 116.5 |
13 | Raygen Abdullah | 18 | North School | 116.5 |
14 | Morena Velapho | 18 | Fakkel School of Skills | 116.5 |
15 | Zuko Nomaqhiza | 18 | Curro Klerksdorp | 116.5 |
16 | Thokozane Mntimane | 18 | Fakkel School of Skills | 116.5 |
17 | Leonard Loftus | 18 | Masters of Mind Sports | 116.5 |
18 | Khahliso Malape | 18 | Fakkel School of Skills | 116.5 |
19 | Katleho Mofokeng | 18 | North West University - Vaal | 116.5 |
20 | Jodie-Ray Nelson | 18 | Empangeni High School | 116.5 |
21 | Gordon McCormack | 18 | JCS Academy | 116.5 |
22 | Hakeem Choonara | 18 | Northcliff High School | 116.5 |
23 | Lita Sotomela | 18 | North West University - Vaal | 115.9 |
24 | Lefa Lekhula | 18 | Fakkel School of Skills | 115.9 |
25 | Joost Loftus | 18 | Masters of Mind Sports | 114.9 |
26 | Jason van der Walt | 18 | JCS Academy | 112.9 |
27 | Kurt Freeman | 20 | PES Society | 112.6 |
28 | Andile Sibanda | 20 | PES Society | 112.4 |
29 | Lesego Molotsi | 18 | Fakkel School of Skills | 110 |
30 | Thando Siyengo | 20 | PES Society | 109.7 |
31 | Henry Colin | 18 | Fakkel School of Skills | 109.5 |
32 | Dylan Vos | 20 | PES Society | 107.1 |
33 | Ridah Hendricks | 20 | PES Society | 105.3 |
34 | Lawrence Msiza | 20 | PES Society | 105.3 |
35 | Rashaad Minty | 20 | PES Society | 105.2 |
36 | Unathi Nzimande | 18 | Empangeni High School | 105 |
37 | Ru-Landie Kilian | 18 | Affies Sasolburg | 105 |
38 | Delmari van der Walt | 18 | JCS Academy | 101.3 |
39 | Blake Govender | 20 | Oakhill School | 100 |
40 | Junior Mpembe | 18 | Fakkel School of Skills | 95 |
41 | Irfaan Sabat | 18 | Empangeni High School | 95 |
42 | Aiden Hodgkinson | 18 | JCS Academy | 95 |
43 | Deen Bartlett | 20 | PES Society | 95 |
Also read:
- Upcoming events: Free State Online Provincial Championships - 5 September 2020
- Upcoming events: National Team Trials - 19 September 2020
- Calendar of Events: 2020
- Affiliation: Schools
- Affiliation: Private clubs
- Esports titles selected: MSSA's School Championships.
- Esports titles selected: MSSA's Premier Championships.
- Results of MSSA's 10th Annual Online Championships for High Schools
- Results of MSSA's Western Cape Online Provincial Championships.
- Results: MSSA's 11th Provincial Online Championships
- Results: Gauteng Online Provincial Championships.
- Test Match results: South African Protea DotA 2 team rises triumphant.
- Test Match results: DOTA2: South Africa vs Azerbaijan
- New National Team Selection Criteria
- Selecting the national Protea teams for Mind Sports South Africa.
- Qualifiers: Clash Royale
- Qualifiers: Counter-Strike: GO
- Qualifiers: Dota 2
- Qualifiers: League of Legends
- Qualifiers: Paladins
- Qualifiers: Pro Evolution Soccer
- The road to Eilat
- IESF announces first three titles for 12th World Championships
- IESF's 12th Esports World Championship - Eilat now set to December 6th - 12th, 2020.
- Rankings: Clash Royale
- Rankings: Counter-Strike: GO.
- Rankings: DotA 2 rankings
- Rankings: FIFA '20.
- Rankings: HearthStone
- Rankings: League of Legends
- Rankings: Paladins
- Rankings: PRO EVOLUTION SOCCER (PES)
- Rankings: Street Fighter V
- Rankings: Tekken 7 rankings
Subscribe to:
Posts (Atom)